Labyrinth Tower (Danjaman91) Mac OS

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Beyond Dark Castle
Developer(s)Silicon Beach Software
Publisher(s)Silicon Beach Software
Activision
Designer(s)Mark Stephen Pierce
Programmer(s)Jonathan Gay
Platform(s)Macintosh, Amiga, Commodore 64,
Release1987: Mac
1989: C64, Amiga
Genre(s)Platform
Mode(s)Single-player

Beyond Dark Castle is a computer game, released for Macintosh in 1987 by Silicon Beach Software. It was designed by Mark Stephen Pierce and programmed by Jonathan Gay. It is the sequel to Dark Castle, with more levels, monsters and items, as well as a larger game map and longer levels. A second sequel, Return to Dark Castle, was released in 2008.

Mac: OS X: 10.6.8 Snow Leopard/10.7 Lion/10.8 Mountain Lion/10.9 Mavericks or higher Intel processor 512 MB RAM 3 GB or more hard drive space Intel GMA X3100, ATI X1600, NVIDIA 7300 graphics card or better 4x DVD drive Internet connection the first time the game is launched Note: This game will NOT run on PowerPC (G3/G4/G5) based Mac systems. 31/F, Tower Two, Times Square, 1 Matheson Street, Causeway Bay, Hong Kong Incorporation number: 2088957 Business registration number: 63264201. Customer (support) services are granted by G2A PL Sp. Address: G2A PL Sp. Z o.o., 53 Emilii Plater Street, 00-113 Warsaw.

Activision published ports for the Commodore 64 and the Amiga.

Plot[edit]

Labyrinth Tower (Danjaman91) Mac OS

The game starts off with the end of Dark Castle, where Prince Duncan toppled the Black Knight's throne. In the original version, after toppling the throne, the Black Knight stands up shaking his fist, and a gargoyle drops Duncan in Trouble 3. In the newer version by Delta Tao Software, Color Dark Castle, after defeating the Black Knight on advanced, the Black Knight's throne falls down, off the bottom of the screen, and Duncan does a victory dance as it fades out.

When starting a new game in Beyond Dark Castle, the player sees Duncan approaching a fireplace and mantle. Duncan attempts to remove a nearby torch from the wall, only to have the whole wall turn around like a trapdoor. Duncan finds himself in a large anteroom, where there are five pedestals. Over the course of the game, the player collects five orbs to fill these pedestals, opening a gate that leads to the final duel with the Black Knight.

Gameplay[edit]

Beyond Dark Castle is much more difficult than Dark Castle.[1] A helicopter backpack has been added and Duncan can now collect and drop bombs. These can be used to destroy snakes, rats, and even walls. There is now a health meter that needs to be replenished, multiple keys can be collected, and the levels now scroll (horizontally and vertically). Games can also be saved and loaded (using a unique 'computer room'), and there is also a practice mode.

While in Dark Castle the Black Knight's chambers could be entered at any time, Beyond Dark Castle requires Duncan to collect five orbs which are scattered around the new, much larger castle. As before, the Fireball and Shield must also be acquired before the assault on the Black Knight himself.

Levels[edit]

The game has 15 levels, like the first game, which came out of the 5 doors in the Great Hall.

  1. Ye Roof: Computer Room, Clock Tower, Swamp, Forrest
  2. West Tower: West Tower Wall, West Labyrinth, West Tower Top
  3. East Tower: Black Knight's Brewery, East Labyrinth, East Tower Top
  4. Underground: Basement, Catacombs, Dungeon
  5. Main Hall: Ante Room, Black Knight's Showdown & The Final Battle

Reception[edit]

Computer Gaming World said that Beyond Dark Castle was superior to its predecessor, approving of the new save and practice options.[2] While very successful—ranking in the top five on Macworld list of bestselling Macintosh entertainment software 21 times—it was Silicon Beach's last game, as productivity software like SuperPaint was much more lucrative.[1]

Legacy[edit]

A colorized Mac version was planned by Delta Tao Software but dropped.

A version of Dark Castle was made for cellphones, which borrows some level designs from this game.

Return to Dark Castle, the sequel, contains all the levels from Beyond Dark Castle, as well as many new ones.

References[edit]

  1. ^ abMoss, Richard (2018-03-22). 'The making of Dark Castle : An excerpt from The Secret History of Mac Gaming'. Gamasutra. Retrieved 2018-03-25.
  2. ^Roberts, Alan (July 1988). 'Beyond Dark Castle'(PDF). Computer Gaming World. No. 49. pp. 34, 48. Retrieved 17 April 2016.CS1 maint: discouraged parameter (link)

External links[edit]

  • Dark Castle links at Z Sculpt Entertainment
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Beyond_Dark_Castle&oldid=1001391187'
(Redirected from Labyrinth of Lies (video game))
Nancy Drew: Labyrinth of Lies
Developer(s)Her Interactive
Publisher(s)Her Interactive
Platform(s)Microsoft Windows
Mac OS X
ReleaseOctober 14, 2014
Genre(s)Adventure
Mode(s)Single-player

Labyrinth of Lies is the 31st installment in the Nancy Drewpoint-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows and Mac OS X platforms. It has an ESRB rating of E10+ for moments of mild violence and peril. Road trip breakdown mac os. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Amateur and Master sleuth modes, each offering a different difficulty level of puzzles and hints, however neither of these changes affect the actual plot of the game. [1][2] This game is loosely based upon the book The Greek Symbol Mystery.

Plot[edit]

(Danjaman91)

The game starts off with the end of Dark Castle, where Prince Duncan toppled the Black Knight's throne. In the original version, after toppling the throne, the Black Knight stands up shaking his fist, and a gargoyle drops Duncan in Trouble 3. In the newer version by Delta Tao Software, Color Dark Castle, after defeating the Black Knight on advanced, the Black Knight's throne falls down, off the bottom of the screen, and Duncan does a victory dance as it fades out.

When starting a new game in Beyond Dark Castle, the player sees Duncan approaching a fireplace and mantle. Duncan attempts to remove a nearby torch from the wall, only to have the whole wall turn around like a trapdoor. Duncan finds himself in a large anteroom, where there are five pedestals. Over the course of the game, the player collects five orbs to fill these pedestals, opening a gate that leads to the final duel with the Black Knight.

Gameplay[edit]

Beyond Dark Castle is much more difficult than Dark Castle.[1] A helicopter backpack has been added and Duncan can now collect and drop bombs. These can be used to destroy snakes, rats, and even walls. There is now a health meter that needs to be replenished, multiple keys can be collected, and the levels now scroll (horizontally and vertically). Games can also be saved and loaded (using a unique 'computer room'), and there is also a practice mode.

While in Dark Castle the Black Knight's chambers could be entered at any time, Beyond Dark Castle requires Duncan to collect five orbs which are scattered around the new, much larger castle. As before, the Fireball and Shield must also be acquired before the assault on the Black Knight himself.

Levels[edit]

The game has 15 levels, like the first game, which came out of the 5 doors in the Great Hall.

  1. Ye Roof: Computer Room, Clock Tower, Swamp, Forrest
  2. West Tower: West Tower Wall, West Labyrinth, West Tower Top
  3. East Tower: Black Knight's Brewery, East Labyrinth, East Tower Top
  4. Underground: Basement, Catacombs, Dungeon
  5. Main Hall: Ante Room, Black Knight's Showdown & The Final Battle

Reception[edit]

Computer Gaming World said that Beyond Dark Castle was superior to its predecessor, approving of the new save and practice options.[2] While very successful—ranking in the top five on Macworld list of bestselling Macintosh entertainment software 21 times—it was Silicon Beach's last game, as productivity software like SuperPaint was much more lucrative.[1]

Legacy[edit]

A colorized Mac version was planned by Delta Tao Software but dropped.

A version of Dark Castle was made for cellphones, which borrows some level designs from this game.

Return to Dark Castle, the sequel, contains all the levels from Beyond Dark Castle, as well as many new ones.

References[edit]

  1. ^ abMoss, Richard (2018-03-22). 'The making of Dark Castle : An excerpt from The Secret History of Mac Gaming'. Gamasutra. Retrieved 2018-03-25.
  2. ^Roberts, Alan (July 1988). 'Beyond Dark Castle'(PDF). Computer Gaming World. No. 49. pp. 34, 48. Retrieved 17 April 2016.CS1 maint: discouraged parameter (link)

External links[edit]

  • Dark Castle links at Z Sculpt Entertainment
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Beyond_Dark_Castle&oldid=1001391187'
(Redirected from Labyrinth of Lies (video game))
Nancy Drew: Labyrinth of Lies
Developer(s)Her Interactive
Publisher(s)Her Interactive
Platform(s)Microsoft Windows
Mac OS X
ReleaseOctober 14, 2014
Genre(s)Adventure
Mode(s)Single-player

Labyrinth of Lies is the 31st installment in the Nancy Drewpoint-and-click adventure game series by Her Interactive. The game is available for play on Microsoft Windows and Mac OS X platforms. It has an ESRB rating of E10+ for moments of mild violence and peril. Road trip breakdown mac os. Players take on the first-person view of fictional amateur sleuth Nancy Drew and must solve the mystery through interrogation of suspects, solving puzzles, and discovering clues. There are two levels of gameplay, Amateur and Master sleuth modes, each offering a different difficulty level of puzzles and hints, however neither of these changes affect the actual plot of the game. [1][2] This game is loosely based upon the book The Greek Symbol Mystery.

Plot[edit]

Melina Rosi, the curator of the Phidias Cultural Center in Greece, hires Nancy Drew to assist with the museum's most anticipated event of the year. Persephone in Winter, a play about the myth of Persephone, is being performed in the amphitheater to drum up publicity for the new Life in Ancient Greece exhibit. However, artifacts from the exhibit are mysteriously disappearing. Are these mishaps connected to the amphitheater's upcoming performance, or is an unseen villain pulling strings behind the scenes?

Development[edit]

Characters[edit]

  • Nancy Drew (Lani Minella) - Nancy is an 18-year-old amateur detective from the fictional town of River Heights in the United States. She is the only playable character in the game, which means the player must solve the mystery from her perspective.
  • Xenia Doukas (Julia Stockton) - Playing the lead role in the performance of Persephone in Winter, Xenia is a talented actress who is also the show's director. She keeps busy with her work on the play, but is her sweet personality and demanding workload blinding Xenia from what's truly going on behind the scenes? Or is her obsession with being a great actress masking her true intentions?
  • Niobe Papadaki (Katherine Grant-Suttie) - Niobe plays the role of Demeter, Persephone's mother, but she is also the show's prop and stage artist. She has a strong interest in the museum's artifacts and is referencing the pieces for onstage props and design. Terrified of being onstage, Niobe tends to keep to herself and focuses on her work. But has Niobe been observing more than just artwork? Could she possibly shed some light on her other observations at the museum?
  • Thanos Ganas (Beau Prichard) - Hades, Greek god of the underworld, is large and intimidating, much like the actor who portrays him. Thanos lingers under the set, keeping an eye on all the stage hydraulics and making sure that the sets are working properly. He doesn't like anyone snooping under the stage and is very protective of the set. Is there more to reveal in the Underworld than Thanos is letting on?
  • Grigor Karakinos (Jeff Pierce) - Cast as Hermes the Messenger, Grigor is also the stage manager and technician for the play. He works backstage with the lights, lifts, and other various stage assets. Charming and talkative, Grigor seems to know everyone and everything that's going on. He may be helpful for picking up interesting information, but is he holding anything back?
  • Melina Rosi (Billie Wildrick) - The curator of the museum, Melina Rosi, has called you in to assist with the exhibit in time for the grand opening and upcoming play. Her museum staff are mysteriously abandoning their roles. However, Melina is undeterred and will do whatever it takes to hunt down the truth. No one is closer to the artifacts than Melina, but could she be hiding her true involvement in the missing exhibit pieces?
  • Frank Hardy (Jonah Von Spreekin) & Joe Hardy (Rob Jones) - Returning as phone contacts, the Hardy Boys are available to help you with your case. They can provide vital information regarding Greek myths and can shed additional light on the actors and the museum.

Release[edit]

The game was released on October 14, 2014, though pre-orders began on September 9, 2014.

Labyrinth Tower (danjaman91) Mac Os Download

References[edit]

  1. ^[1], Labyrinth of Lies Teaser Trailer
  2. ^'Nancy Drew Labyrinth of Lies | Girl Games Online'. Her Interactive. Retrieved October 11, 2014.

Labyrinth Tower (danjaman91) Mac Os X

Preceded by
Nancy Drew: The Shattered Medallion
Nancy Drew Computer GamesSucceeded by
Nancy Drew: Sea of Darkness

Labyrinth Tower (danjaman91) Mac Os Catalina

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nancy_Drew:_Labyrinth_of_Lies&oldid=1002385922'




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